A world where your power is literally what people believe you are, and watching that trust meter climb or crash on your wrist becomes more brutal than any fight. The animation doesn't just serve the action, it rewrites how you experience every emotion, shifting art styles to match what a character is feeling at that exact moment. By the final episodes, you realize the show wasn't about becoming a hero at all. It was about what you're willing to lose when people stop believing in you.
In a world where heroism runs on trust metrics, ordinary people can unlock superpowers by earning enough faith from those around them. Every citizen wears a wrist display showing their trust level: accumulate enough points, and you gain the ability to protect others. The most trusted person in existence holds the title of X, a hero ranked above all others. But trust is volatile. One mistake, one broken promise, and your power evaporates. Your reputation fluctuates by the day, the hour, sometimes the minute. Yesterday's celebrated savior becomes today's has-been if people stop believing in them. When several inexplicable incidents shake the city, a group of aspiring heroes must navigate this unpredictable system while hunting down a mystery that threatens everything. They'll discover that heroism isn't just about strength or courage. It's about maintaining an impossible balance: staying true to yourself while constantly proving yourself worthy of others' faith. The closer they get to the truth, the more they realize that the trust system itself might be hiding something dangerous.