Bertia tries to be a villain and fails spectacularly at it every single time. Cecil watches her fail, falls harder, and the show finds its entire comedy engine in the gap between what she thinks she's supposed to do and what actually makes him love her. She's trying to sabotage a romance, hers.
Bertia wakes up inside the otome game she loved, but fate has a cruel twist: she's the villainess, not the heroine. Worse, she's engaged to Crown Prince Cecil, the game's most eligible bachelor, and her entire purpose is to destroy his chance at true love before fading into obscurity. Armed with perfect knowledge of the story and absolute conviction to play her role, Bertia throws herself into villainy with genuine enthusiasm. She hatches elaborate schemes, delivers cutting remarks, and schemes to drive Cecil away from his destined love interest. There's just one problem. Nothing goes according to plan. Her clumsy "wicked" plots backfire into heartwarming moments. Her mean-spirited insults somehow charm him further. Every calculated attempt at sabotage only makes her seem more adored by everyone around her, especially the prince himself. Caught between her script and reality, Bertia discovers that sometimes the best story isn't the one you planned. A comedy about a woman determined to be evil and discovering that happiness might not fit the narrative.