The world Alice falls into isn't magical escape, it's a mirror of everything breaking her in the real one. Bullying, neglect, digital noise, a family that forgot she existed. The animation shifts and warps to match her headspace, pixel art bleeding into hand-drawn chaos into cold CG, refusing to let you settle into comfort. A one-shot that swings for genuine heartbreak and lands it, treating a modern kid's despair with the weight it deserves.
A young girl named Alice wakes in Room 431 of a sprawling mansion that keeps adding rooms, and finds herself caught inside an eerie, dreamlike library. When the count reaches 666 rooms, a party will begin that traps every guest forever. To escape that fate, Alice heads down toward Room 000, said to be the only way out, though the mansion fights her at every step. The farther she strays from her own room, the more her body decays into written words and letters. Along the way she meets the strange occupants of other rooms, including a sanctimonious judge, a struggling would-be musician, and fictional beings who do not realize they are fictional, each caught in a different kind of despair. The fantasy film reworks Alice in Wonderland for present-day Japan, touching on bullying, unemployment, broken homes, childcare troubles and social media addiction, and mixes pixilation, hand-drawn animation and CG.