This is what happens when a Famicom RPG gets two episodes and no plan. Windina picks eight chosen warriors, Kui and Chris and Fanna get shoved onto the road, and the show barely pretends the prophecy is anything more than a reason to keep walking east. The art is pure Dragon Quest cover illustration brought to motion, soft fantasy countryside, monsters that look like they'd drop gold coins, and it's genuinely lovely to look at even when the plot is running on fumes. The comedy lands maybe half the time, the story is the most standard-issue heroic quest ever animated, and somehow the whole thing is still charming, the way a game manual you loved as a kid is charming. Watch it with friends and something to drink, and let the jokes that whiff pass by. Two episodes is exactly the right amount of a world this pleasantly generic.
Villgust is a peaceful parallel world until an evil god stirs back to life and sends monstrous creatures to ravage country after country, leaving the land in fear and darkness. Moved by the pleas of its people, the goddess Windina blesses eight heroes to defeat him. The chosen warriors have no idea what path lies ahead. Kui, Chris, Fanna and Youta must first join up with Murobo, Remi, Ryuquir and Bostov. Mighty as they are, Windina's picks are a strange crew, and the adventure mixes action, comedy and romance.