Rita stabs her betrothed and runs. The show understands that a princess fleeing execution is not the plot, it's the reason two people have to trust each other when everything says they shouldn't. The animation breathes in every frame, the soundtrack carries you like you're wandering through someone else's dream, and the characters speak like adults who've already lost things. Nothing here is trying to convince you it's bigger than it is; it just asks you to follow two people who need each other more than they need to be right. The pacing stumbles early on, but once it settles, you realize you're not watching an action show. You're watching two people build something in the spaces between running for their lives.
Ten years after a great war, the kingdom of Wellber keeps a shaky peace with neighboring Sangatras. To prevent fighting, King Haidel arranges for his daughter, Princess Rita, to marry Sangatras' Prince Guernia. Rita stabs her groom-to-be and runs away instead. Enraged, King Ranbahnhof of Sangatras vows war unless Rita is caught and executed in public within fourteen days. Hoping to avert disaster, Rita sets out for the neutral nation of Greedom. Tina, a thief who slipped into Castle Wellber after its treasure, saw the stabbing happen. She then learns that the Wasp Man, the enemy who killed her parents, is in Greedom, and she agrees to guard Rita on the road there. Together they head toward a future that could bring war or peace, revenge or death, in a fantasy adventure that mixes action, drama and comedy.