Nobody talks about this one. A medieval fantasy so low-budget it's almost honest, two episodes that know exactly what they are and don't apologize for the cheap animation or the cliffhanger that cuts the story in half. If you're hunting for the weird corners of early 2000s adaptations, this is pure archaeological material: a prologue to a game that refuses to feel like anything except a prologue.
In the medieval kingdom of Randia, young Prince Alfred carries a dangerous secret: his bloodline alone can break an ancient seal that would restore his war-torn nation to glory. When assassins strike, his childhood friend Welles intervenes, saving the prince's life and reigniting their bond forged on countless battlefields. Together they've earned a fearsome reputation as the "Galloping Winds," legendary warriors whose combined strength turns the tide of conflict. But Randia's enemies grow desperate. The powerful Zenon Country will stop at nothing to prevent Alfred from unlocking the seal's power, knowing it threatens their continental dominance. As the prince and his loyal companion navigate treacherous politics and escalating warfare, they must decide whether revealing Alfred's true potential is worth the catastrophic consequences it could unleash. This action-driven fantasy asks what happens when one person becomes both salvation and extinction. The tension between hope and destruction builds as ancient magic collides with human ambition across a continent on the brink of transformation.