A single animator spent over a year building a half-hour that moves like nothing else on screen, hand-drawn chaos colliding with early-2000s CG that should feel dated but doesn't. The action is the story here. A delinquent kid versus a yakuza enforcer in a broken Japan becomes an excuse to animate bodies moving through space in ways that feel dangerous and unpredictable.
Japan lies in ruins, and law means nothing in the streets anymore. Haruwo is a street punk with nothing to lose and a chip on his shoulder, the kind of kid who picks fights he probably shouldn't and walks away bruised but unbowed. When he decides to take on the local Yakuza outfit, he figures it's just another score to settle, another way to prove he's tougher than everyone around him. The organization has other plans. They send their new enforcer, someone whose fighting prowess turns Haruwo's cocky assumptions upside down. What starts as a reckless confrontation becomes something far more intense, forcing Haruwo to discover whether his raw aggression can survive an encounter with genuine skill and power. Set against a devastated landscape where survival means being willing to throw punches, this half-hour action story captures the raw energy of youth colliding with consequence. The tone is gritty and kinetic, all momentum and impact, no wasted movement.