Jing walks into a prison built inside a dream inside a prison, and the show treats this like a perfectly normal Tuesday. The real con isn't stealing the Dream Orb, it's figuring out which layer of reality is actually trying to kill you. Three episodes that feel like they're working a magic trick you're not smart enough to see coming, but you watch anyway because Jing's confidence sells it completely.
Jing and his talking raven Kir wake up imprisoned in Seventh Heaven, a legendary prison where reality bends to the warden's will. Their target is simple: steal the Dream Orb from a mysterious inmate named Campari. Getting it means navigating through layers of fabricated worlds that blur the line between memory and nightmare, each one designed to break them psychologically. What makes escape impossible is that Jing can't tell if the prisons around him are real or conjured. Every theft he's pulled off, every clever trick in his arsenal, might be worthless against an adversary who controls what they can see and feel. Kir's sarcasm provides occasional relief, but even his sharp wit struggles against the existential dread creeping in. This three-part OVA strips away Jing's usual heist-movie confidence and puts him somewhere genuinely unsettling. The tone shifts between dark comedy and psychological tension, treating the prison as less a physical obstacle and more a test of sanity. Viewers seeking adventures with real stakes beyond the usual treasure hunt will find something genuinely disorienting here.