It's two episodes long and it spends them on one question: what do you do when the friend you've been hunting for two years finally turns around and isn't your friend anymore. Burn Griffith is fire, all forward momentum and refusal to let go. Keith Evans is ice, and by the time Burn catches up to him he's already decided which side of the psychic-versus-normal line he's standing on. That's the whole engine, and it's why the fights land as arguments rather than spectacle. As a 1998 OVA squeezed out of a Taito fighting game, it should have been disposable, and instead it uses its tiny runtime to make the elemental opposition mean something: two guys who used to be on the same side, now literally unable to touch each other without one of them going out. Short, blunt, and it hurts in the right place.
Burn Griffith first meets Keith Evans when the young man collides with his motorcycle. Burn takes the injured Keith home to recover, but suited gunmen soon come hunting for him, and Burn protects him for as long as he can. Years later, open war between ordinary humans and psychics, whose rare powers make them feared, has left cities in ruins and set families against one another. When the psychics' leader turns out to be Keith, Burn tries to learn what drove his gentle friend to such violence. The story plays out as a two-episode sci-fi action OVA.