Rid and Farah feel exactly like themselves from the game, personality tics intact, which means you're watching characters you already love do new things instead of watching interpretations. The 13-episode runtime means it never overstays, hitting the island arc beats without padding them into filler territory. What could've been a disposable game tie-in instead respects the source material enough that series fans recognize it as canon side story, not corporate fan fiction.
Rid Hershel and his companions Farah, Keel and Meredy are working to stop the Grand Fall, a looming catastrophe. They have already gathered the three Greater Spirits of Inferia, but on the way to Mount Farlos a bounty hunter named Marone Blucarno kidnaps Rid. The group is pulled off course toward Belcarnu, a remote archipelago far from Inferia's major cities. Once there, one adventure after another keeps them on the islands, where a more pressing danger to Inferia lies dormant. The thirteen episodes mix fantasy adventure with comedy and a touch of romance.