Nobody talks about this one. A tabletop RPG session adapted frame-by-frame, where the dice rolls stay visible in the storytelling and characters die because the game demanded it, not because the plot needed closure. The budget crumbles halfway through, dragons turn into PS2 cutscenes, animation stutters like it's running on fumes, but the writing stays sharp enough that you stop noticing. Gen Urobuchi and Kinoko Nasu built something that reads like a campaign where the players actually gave a damn, where sacrifice means something because failure was always possible. It's rough and incomplete in the way only honest experiments are.
In the year 3015, the great nations Donatia and Kouran split the world in a cold war as each fights for supremacy. Between them sits the island country of Nil Kamui, which has lost its independence, its lands seized in the name of both powers. Worse still, the Red Dragon, the island's guardian deity, has gone out of control and is burning villages and killing people without discrimination. Ibuki, a descendant of the Nil Kamui royal family, lives at an orphanage and refuses to become king. He hates conflict and hopes for a peaceful resolution, but a world torn apart by war leaves little room for pacifism, and despite his reluctance he is pulled deep into the struggle. The result is a fantasy action story with supernatural elements, built around whether one unwilling heir can help his homeland win back its freedom.
Streaming Chaos Dragon legally, as of the last catalog refresh. Availability changes by region.
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