A kid who draws his own deck into existence keeps making the same mistake: thinking the game is about winning. Abaku returns as something worse than a rival, and Joe has to figure out if friendship survives when the stakes stop being about who plays better. This show knows the real duel happens in your head before the cards ever hit the table.
Joe Kirifuda loves two things: drawing pictures and playing Duema. He created Deckie, a talking deck case that can bring creatures into being, along with his sidekick Jokers, and he uses them to challenge his rivals to duels. Now in sixth grade, Joe has matured a little but still loves dueling with his friends, and life around them is peaceful. Then Abaku, a man who fell under the spell of demons and became one himself, appears once more. What he is after remains a mystery, and Joe's story moves toward its climax in a new stage whose theme is time travel.