A candy store that only appears when you need it. Beniko knows exactly what you came for before you do, hands you something that looks innocent, and leaves you holding the answer to a problem you didn't know how to ask about. The catch is always the same: the cure works perfectly, but only if you're brave enough to actually use it the way it demands.
A small candy shop materializes on streets that somehow feel familiar, yet impossible to find again. Beniko runs the counter with knowing eyes, her shelves lined with treats that shouldn't exist: candies that glow softly, sweets wrapped in paper that whispers promises. Each customer arrives carrying a specific weight, a particular problem gnawing at them, and Beniko always knows exactly which candy belongs in their hands. The catch is everything. These aren't magical solutions that work regardless of how you use them. A candy meant to ease loneliness could deepen it if consumed selfishly. One designed to grant confidence might shatter you if used to hurt others. The shop's true nature remains elusive: is Beniko a kind guide offering redemption, or something far stranger testing human nature itself? Each episode follows a different visitor navigating the consequences of their choices, learning that the candy's power lies less in its ingredients and more in the person holding it. Want becomes want, and intent becomes destiny.