The war setup promises political intrigue it never quite delivers, leaving you watching a straightforward mecha chase instead of the ideological collapse the premise suggests. What saves it is the genuine mystery of S, a being that shouldn't exist, hunted by three factions who all want it for different reasons, and Hal's psychic connection to something that defies explanation. You're either locked in by the questions it refuses to answer cleanly, or frustrated by the refusal itself. For the people it clicks with, that friction between setup and execution becomes the whole point.
A war grinds across the solar system between Earth and its rebellious space colonies. When a third faction, the Earthside insurgency known as Terra, destabilizes the already fragile conflict, the stakes shift entirely. A strange entity emerges: a sentient machine called S, neither fully mecha nor entirely organic, that possesses power none of the warring governments fully understand. Next Colony desperately wants S to tip the scales of victory. Terra's psychic commander, Hal, senses something different in S: a mystery that could reshape everything. Earth remains locked in its struggle for control. On the derelict Next 7 colony, a ragtag group of outlaws and drifters have no idea they hold the key to this three-way conflict. Their encounter with S will force them into a larger game, one where survival means navigating between governments hungry for power and a being that may not be bound by any of their rules. What S actually is, and what it wants, remains the war's greatest secret.