Masaru doesn't want to be a hero, he wants to win, and that friction between his fists and actual responsibility is the entire show. The first thirteen episodes are genuinely rough, but once the real plot arrives, the soundtrack becomes a character itself, and you realize this was building something colder and stranger than any other Digimon series dared. By the finale, you understand why they cast a street fighter as the protagonist: some truths about growing up can only be learned through losing.
Masaru's a street fighter who settles everything with his fists, until a scrappy Digimon named Agumon crashes into his life. When a rogue digital creature threatens the city, Masaru discovers he can fight alongside Agumon using a power called DNA Charge, combining their strength into something neither could manage alone. That's when DATS recruits him: a government organization tasked with capturing Digimon that slip through to the human world and sending them back where they belong. Suddenly Masaru's part of a team. Yoshino brings brains and strategy, Ikuto carries the weight of his own Digimon partner, and Touma rounds out the group with his own skills. Together they hunt dangerous digital creatures while uncovering a conspiracy that goes deeper than anyone expected. But the more Masaru learns about the Digital World and the creatures within it, the less clear things become. Not all Digimon are enemies, and DATS might not be telling the whole truth. Masaru has to grow beyond being a lone fighter if he wants to survive what's coming.