Nobody talks about this one. Mozaika builds a world so fully realized in four episodes that it feels like you're entering mythology mid-story, not watching an OVA, the alien planet, the corrupted king, the cyclical curse across generations all exist as lived history, not exposition. U-Taruma's quest isn't about becoming a hero; it's about breaking a bloodline, and the show treats that weight with the cold precision of something ancient retold. The characters stay distant, but that distance is the point: you're witnessing legend, not befriending the players.
On the planet Mozaika, King Sazara was once a kind ruler until an evil priest took possession of him. Under that influence, the king launches a violent campaign of conquest that spreads across the whole world. One of the people he has harmed is U-Dante, and it is U-Dante's son, the young warrior U-Taruma, who stands as Mozaika's only hope. The story is a sword-and-sorcery fantasy told across four OVA episodes, made by Ryosuke Takahashi with character designs by Norio Shioyama.