Two kids watching their childhood disappear step into a broken Abenobashi that gets weirder every episode, each version a different genre parody that doesn't care if the joke lands or the plot makes sense. The real story is Sasshi refusing to accept that Arumi is leaving, and the show weaponizes every anime trope, every Osaka stereotype, every random reference it can grab to keep them moving before they have to feel it. By episode 13, you realize the chaos was never the point, just what two people do when they're scared of growing up.
Sasshi's world is falling apart: his family's bathhouse has closed and been torn down, and his childhood friend Arumi is about to move to Hokkaido with her family. Then reality itself slips, and the two tumble into a strange version of their Abenobashi Shopping Arcade in Osaka. They are thrown from one bizarre world to the next, from magic to science fiction to war, and every attempt to escape lands them somewhere new. Each world turns out to be a reimagining of their hometown, and two unfamiliar figures, Mune-mune and Eutus, may hold the key to getting out. As Sasshi and Arumi try to find their way home, they uncover a story spanning generations. The show is a comedic fantasy with ecchi touches.