Pastel's party works because nobody is trying to save the world, they're just trying to eat, get paid, and not kill each other before the next job. The show knows this and builds entire episodes around a single terrible decision, a cursed artifact, or a con that spirals into chaos, and that constraint forces real character moments out of a lightweight premise. The animation won't impress you, and good luck finding it in English, but the party dynamics are so naturally written that you stop noticing what you're actually watching.
In a world that runs parallel to ours, eighteen-year-old orphan Pastel shares a small house with a band of adventurers. She writes and works as a mapper, sketching and illustrating towns, rivers, mountains and open country, and her friends hold her in high regard for her sharp mind and honesty. Her housemates are Clay, a young swordsman; Trapp, whose father leads a bandit clan; Kitton, a walking dictionary of the Kitton family; Knoll, a large man with a gentle heart; Whitey, a baby dragon; and Rumy, a tiny elf sorcerer. Together this mismatched group takes on all sorts of odd adventures, from treasure hunts and searches for missing people to puzzling riddles and plenty of surprises, in a comic fantasy adventure.