A party of adventurers too broke to afford actual quests takes every humiliating odd job they can find, and somehow stumbles into saving the world anyway. The comedy comes from watching a Porter, yes, a literal Porter, matter as much to the mission as the Mage, and from the gap between how a real D&D campaign actually plays out versus how the storybooks say it should. Four episodes of pure genre affection from people who know exactly how ridiculous tabletop adventuring is in practice.
Pastel leads a ragtag band of adventurers scraping by on next to nothing. Their party has all the standard roles covered: a fighter, thief, bard, mage, and healer. There's also a porter, because someone has to carry everything. Broke and desperate, they can't afford the official adventure modules that would lead them to proper quests with actual rewards. Instead, they pick up whatever odd jobs they can find to pay down their mounting debts. One seemingly straightforward assignment to collect holy water spirals into something far more sinister. What starts as an easy payday becomes entangled with forces that threaten the entire world. A white dragon enters the picture, and suddenly this band of struggling misfits finds themselves in over their heads. Fortune Quest plays its adventure story for laughs as much as action. The humor comes from watching genuinely incompetent heroes stumble through situations that should kill them, held together by camaraderie and pure dumb luck. It's a comedy that doesn't take itself seriously, perfect for anyone who enjoys fantasy adventure that knows when to wink at the audience.